特效介绍
HTML5 Canvas实现的逼真粒子水波纹涟漪动画效果,刚打开有个非常漂亮的载入动画,然后出现背景图和“start demo”字样,点击start demo,你会看到背景上出现水波涟漪,和真实的非常想,鼠标在上面滑动,还有水波涟漪跟在后面,以前这都得借助flash才能实现,现在Canvas配合JS就能实现了。这个效果可以用来点缀网页,例如logo等,应该很不错。
使用方法
1、引入下面的js文件
<script src="js/jquery-1.11.0.min.js" type="text/javascript"></script> <script type="text/javascript" src="js/jquery.waterrippleeffect.min.js"></script>2、在需要使用本效果的地方加入下面的html代码:
<div id='holder' style='width:480px; height:480px; position:absolute;'></div> <div id='startDiv' style='background-color:#000; position:absolute; width:480px; height:480px;'> <img src='img/startBt.jpg' width='480px' height='480px' alt='Start' style='position:absolute; top:50%; left:50%; margin-top:-240px; margin-left:-240px;'> </div> <div id='preloaderDiv' style='background-color:#000; position:absolute; width:480px; height:480px; pointer-events:none'> <img src='img/PreloaderDark.gif' width='44px' height='48px' alt='Preloader' style='position:absolute; top:50%; left:50%; margin-top:-22px; margin-left:-24px;'> </div>3、在body前面加入下面的代码:
<script> $( document ).ready( function() { $( '#preloaderDiv' ).delay( 1000 ).fadeTo( 1000 , 0, function() { $( this ).css( 'display', 'none' ); } ); $( '#startDiv' ).css( 'cursor', 'pointer' ).click( function() { $( this ).delay( 10 ).fadeTo( 1000 , 0, function() { $( this ).css( 'display', 'none' ); } ); init(); } ); function init() { //Settings - params for WaterRippleEffect var settings = { image: './img/SwimmingPool.jpg',//image path rippleRadius: 3,//radius of the ripple width: 480,//width height: 480,//height delay: 1,//if auto param === true. 1 === 1 second delay for animation auto: true//if auto param === true, animation starts on it´s own }; //standalone //init var waterRippleEffect = new WaterRippleEffect( document.getElementById( 'holder' ), settings ); document.getElementById( 'holder' ).style.cursor = 'pointer'; //on click document.getElementById( 'holder' ).addEventListener( 'click', function( e ) { var mouseX = e.layerX; var mouseY = e.layerY; waterRippleEffect.disturb( mouseX, mouseY ); } ); //on mousemove document.getElementById( 'holder' ).addEventListener( 'mousemove', function( e ) { var mouseX = e.layerX; var mouseY = e.layerY; waterRippleEffect.disturb( mouseX, mouseY ); } ); }; } ); </script>