我爱模板网 > 特效插件 > 滚动轮播 >  HTML5+css3制作的超酷3D照片墙jQuery特效代码正文

HTML5+css3制作的超酷3D照片墙jQuery特效代码

特效介绍
3D照片墙jQuery特效代码

        HTML5+css3+jquery制作的立体3D照片墙,使用鼠标拖拽,能看到3D旋转效果,点击相片,相片能放大,移近。点击右上角的“HTML5 3D相册”,会弹出首页按钮,箭头会旋转。本相册使用了HTML5的画布技术,仅支持谷歌或火狐等浏览器。
使用方法
1、在head区域引入下面的代码:
<link rel="stylesheet" href="slider-wb.css">
<style>
html {
    overflow: hidden;
    -ms-touch-action: none;
    -ms-content-zooming: none;
}
body {
    position: absolute;
    margin: 0px;
    padding: 0px;
    background: #fff;
    width: 100%;
    height: 100%;
}
#canvas {
    position: absolute;
    width: 100%;
    height: 100%;
    background: #fff;
}
</style>
<script src="analytics.js" async=""></script><script src="ge1doot.js"></script>
<script>
"use strict";
(function () {
    /* ==== definitions ==== */
    var diapo = [], layers = [], ctx, pointer, scr, camera, light, fps = 0, quality = [1,2],
    // ---- poly constructor ----
    Poly = function (parent, face) {
        this.parent = parent;
        this.ctx    = ctx;
        this.color  = face.fill || false;
        this.points = [];
        if (!face.img) {
            // ---- create points ----
            for (var i = 0; i < 4; i++) {
                this.points[i] = new ge1doot.transform3D.Point(
                    parent.pc.x + (face.x[i] * parent.normalZ) + (face.z[i] * parent.normalX),
                    parent.pc.y +  face.y[i],
                    parent.pc.z + (face.x[i] * parent.normalX) + (-face.z[i] * parent.normalZ)
                );
            }
            this.points[3].next = false;
        }
    },
    // ---- diapo constructor ----
    Diapo = function (path, img, structure) {
        // ---- create image ----
        this.img = new ge1doot.transform3D.Image(
            this, path + img.img, 1, {
                isLoaded: function(img) {
                    img.parent.isLoaded = true;
                    img.parent.loaded(img);
                }
            }
        );
        this.visible  = false;
        this.normalX  = img.nx;
        this.normalZ  = img.nz;
        // ---- point center ----
        this.pc = new ge1doot.transform3D.Point(img.x, img.y, img.z);
        // ---- target positions ----
        this.tx = img.x + (img.nx * Math.sqrt(camera.focalLength) * 20);
        this.tz = img.z - (img.nz * Math.sqrt(camera.focalLength) * 20);
        // ---- create polygons ----
        this.poly = [];
        for (var i = -1, p; p = structure[++i];) {
            layers[i] = (p.img === true ? 1 : 2);
            this.poly.push(
                new Poly(this, p)
            );
        }
    },
    // ---- init section ----
    init = function (json) {
        // draw poly primitive
        Poly.prototype.drawPoly = ge1doot.transform3D.drawPoly;
        // ---- init screen ----
        scr = new ge1doot.Screen({
            container: "canvas"
        });
        ctx = scr.ctx;
        scr.resize();
        // ---- init pointer ----
        pointer = new ge1doot.Pointer({
            tap: function () {
                if (camera.over) {
                    if (camera.over === camera.target.elem) {
                        // ---- return to the center ----
                        camera.target.x = 0;
                        camera.target.z = 0;
                        camera.target.elem = false;
                    } else {
                        // ---- goto diapo ----
                        camera.target.elem = camera.over;
                        camera.target.x = camera.over.tx;
                        camera.target.z = camera.over.tz;
                        // ---- adapt tesselation level to distance ----
                        for (var i = 0, d; d = diapo[i++];) {
                            var dx = camera.target.x - d.pc.x;
                            var dz = camera.target.z - d.pc.z;
                            var dist = Math.sqrt(dx * dx + dz * dz);
                            var lev = (dist > 1500) ? quality[0] : quality[1];
                            d.img.setLevel(lev);
                        }
                    }
                }
            }
        });
        // ---- init camera ----
        camera = new ge1doot.transform3D.Camera({
            focalLength: Math.sqrt(scr.width) * 10,
            easeTranslation: 0.025,
            easeRotation: 0.06,
            disableRz: true
        }, {
            move: function () {
                this.over = false;
                // ---- rotation ----
                if (pointer.isDraging) {
                    this.target.elem = false;
                    this.target.ry = -pointer.Xi * 0.01;
                    this.target.rx = (pointer.Y - scr.height * 0.5) / (scr.height * 0.5);
                } else {
                    if (this.target.elem) {
                        this.target.ry = Math.atan2(
                            this.target.elem.pc.x - this.x,
                            this.target.elem.pc.z - this.z
                        );
                    }
                }
                this.target.rx *= 0.9;
            }
        });
        camera.z  = -10000;
        camera.py = 0;
        // ---- create images ----
        for (var i = 0, img; img = json.imgdata[i++];) {
            diapo.push(
                new Diapo(
                    json.options.imagesPath,
                    img,
                    json.structure
                )
            );
        }    
        // ---- start engine ---- >>>
        setInterval(function() {
            quality = (fps > 50) ? [2,3] : [1,2];
            fps = 0;
        }, 1000);
        run();
    },
    // ---- main loop ----
    run = function () {
        // ---- clear screen ----
        ctx.clearRect(0, 0, scr.width, scr.height);
        // ---- camera ----
        camera.move();
        // ---- draw layers ----
        for (var k = -1, l; l = layers[++k];) {
            light = false;
            for (var i = 0, d; d = diapo[i++];) {
                (l === 1 && d.draw()) ||
                (d.visible && d.poly[k].draw());
            }
        }
        // ---- cursor ----
        if (camera.over && !pointer.isDraging) {
            scr.setCursor("pointer");
        } else {
            scr.setCursor("move");
        }
        // ---- loop ----
        fps++;
        requestAnimFrame(run);
    };
    /* ==== prototypes ==== */
    Poly.prototype.draw = function () {
        // ---- color light ----
        var c = this.color;
        if (c.light || !light) {
            var s = c.light ? this.parent.light : 1;
            // ---- rgba color ----
            light = "rgba(" +
                Math.round(c.r * s) + "," +
                Math.round(c.g * s) + "," +
                Math.round(c.b * s) + "," + (c.a || 1) + ")";
            ctx.fillStyle = light;
        }
        // ---- paint poly ----
        if (!c.light || this.parent.light < 1) {
            // ---- projection ----
            for (
                var i = 0;
                this.points[i++].projection();
            );
            this.drawPoly();
            ctx.fill();
        }
    }
    /* ==== image onload ==== */
    Diapo.prototype.loaded = function (img) {
        // ---- create points ----
        var d = [-1,1,1,-1,1,1,-1,-1];
        var w = img.texture.width  * 0.5;
        var h = img.texture.height * 0.5;
        for (var i = 0; i < 4; i++) {
            img.points[i] = new ge1doot.transform3D.Point(
                this.pc.x + (w * this.normalZ * d[i]),
                this.pc.y + (h * d[i + 4]),
                this.pc.z + (w * this.normalX * d[i])
            );
        }
    }
    /* ==== images draw ==== */
    Diapo.prototype.draw = function () {
        // ---- visibility ----
        this.pc.projection();
        if (this.pc.Z > -(camera.focalLength >> 1) && this.img.transform3D(true)) {
            // ---- light ----
            this.light = 0.5 + Math.abs(this.normalZ * camera.cosY - this.normalX * camera.sinY) * 0.6;
            // ---- draw image ----
            this.visible = true;
            this.img.draw();
            // ---- test pointer inside ----
            if (pointer.hasMoved || pointer.isDown) {
                if (
                    this.img.isPointerInside(
                        pointer.X,
                        pointer.Y
                    )
                ) camera.over = this;
            }
        } else this.visible = false;
        return true;
    }
    return {
        // --- load data ----
        load : function (data) {
            window.addEventListener('load', function () {
                ge1doot.loadJS(
                    "imageTransform3D.js",
                    init, data
                );
            }, false);
        }
    }
})().load({
    imgdata:[
        // north
        {img:'Images/1.jpg', x:-1000, y:0, z:1500, nx:0, nz:1},
        {img:'Images/2.jpg', x:0,     y:0, z:1500, nx:0, nz:1},
        {img:'Images/3.jpg', x:1000,  y:0, z:1500, nx:0, nz:1},
        // east
        {img:'Images/4.jpg', x:1500,  y:0, z:1000, nx:-1, nz:0},
        {img:'Images/5.jpg', x:1500,  y:0, z:0, nx:-1, nz:0},
        {img:'Images/6.jpg', x:1500,  y:0, z:-1000, nx:-1, nz:0},
        // south
        {img:'Images/7.jpg', x:1000,  y:0, z:-1500, nx:0, nz:-1},
        {img:'Images/8.jpg', x:0,     y:0, z:-1500, nx:0, nz:-1},
        {img:'Images/9.jpg', x:-1000, y:0, z:-1500, nx:0, nz:-1},
        // west
        {img:'Images/10.jpg', x:-1500, y:0, z:-1000, nx:1, nz:0},
        {img:'Images/11.jpg', x:-1500, y:0, z:0, nx:1, nz:0},
        {img:'Images/12.jpg', x:-1500, y:0, z:1000, nx:1, nz:0}
    ],
    structure:[
        {
            // wall
            fill: {r:255, g:255, b:255, light:1},
            x: [-1001,-490,-490,-1001],
            z: [-500,-500,-500,-500],
            y: [500,500,-500,-500]
        },{
            // wall
            fill: {r:255, g:255, b:255, light:1},
            x: [-501,2,2,-500],
            z: [-500,-500,-500,-500],
            y: [500,500,-500,-500]
        },{
            // wall
            fill: {r:255, g:255, b:255, light:1},
            x: [0,502,502,0],
            z: [-500,-500,-500,-500],
            y: [500,500,-500,-500]
        },{
            // wall
            fill: {r:255, g:255, b:255, light:1},
            x: [490,1002,1002,490],
            z: [-500,-500,-500,-500],
            y: [500,500,-500,-500]
        },{
            // shadow
            fill: {r:0, g:0, b:0, a:0.2},
            x: [-420,420,420,-420],
            z: [-500,-500,-500,-500],
            y: [150, 150,-320,-320]
        },{
            // shadow
            fill: {r:0, g:0, b:0, a:0.2},
            x: [-20,20,20,-20],
            z: [-500,-500,-500,-500],
            y: [250, 250,150,150]
        },{
            // shadow
            fill: {r:0, g:0, b:0, a:0.2},
            x: [-20,20,20,-20],
            z: [-500,-500,-500,-500],
            y: [-320, -320,-500,-500]
        },{
            // shadow
            fill: {r:0, g:0, b:0, a:0.2},
            x: [-20,20,10,-10],
            z: [-500,-500,-100,-100],
            y: [-500, -500,-500,-500]
        },{
            // base
            fill: {r:32, g:32, b:32},
            x: [-50,50,50,-50],
            z: [-150,-150,-50,-50],
            y: [-500,-500,-500,-500]
        },{
            // support
            fill: {r:16, g:16, b:16},
            x: [-10,10,10,-10],
            z: [-100,-100,-100,-100],
            y: [300,300,-500,-500]
        },{
            // frame
            fill: {r:255, g:255, b:255},
            x: [-320,-320,-320,-320],
            z: [0,-20,-20,0],
            y: [-190,-190,190,190]
        },{
            // frame
            fill: {r:255, g:255, b:255},
            x: [320,320,320,320],
            z: [0,-20,-20,0],
            y: [-190,-190,190,190]
        },
        {img:true},
        {
            // ceilingLight
            fill: {r:255, g:128, b:0},
            x: [-50,50,50,-50],
            z: [450,450,550,550],
            y: [500,500,500,500]
        },{
            // groundLight
            fill: {r:255, g:128, b:0},
            x: [-50,50,50,-50],
            z: [450,450,550,550],
            y: [-500,-500,-500,-500]
        }
    ],
    options:{
        imagesPath: ""
    }
});
</script>
<script src="imageTransform3D.js"></script>
2、把以下代码拷贝到您的html页面:
<canvas style="cursor: move;" height="933" width="1920" id="canvas">你的浏览器不支持HTML5画布技术,请使用谷歌浏览器。</canvas>
<!-- dhteumeuleu nav menu -->
<div id="nav">
    <input name="nav-switch" id="nav-switch" type="checkbox">
    <label class="label" for="nav-switch">
        <div class="container">
            <div class="nav-on">
                <ul class="menu">
                    <li class="home"><a href="http://www.5imoban.net/" alt="网站模板" title="网页模板">Home</a></li>
            </ul></div>
            <div class="nav-off">
                <div id="icon"><div></div><div></div></div>
                <h1 class="title">HTML5 3D相册</h1>
            </div>
        </div>
    </label>
</div>
<!-- end of dhteumeuleu nav menu -->
<div style="position: absolute; top: 20px; right: 20px;">    <style type="text/css">
.Qg{height: 30px;}
.iI {
    background: url(/misc-res/images/share.png) no-repeat scroll 0px 0px rgba(0, 0, 0, 0);
    display: inline-block;
    height: 16px;
    margin-bottom: 3px;
    vertical-align: middle;
    width: 16px;
}
.jI {
    margin-left: 2px;
    color: #000000;
}
.RF{
  float: left;
}

.Dg {
    background-color: #FFFFFF;
    border: 1px solid #D9D9D9;
    border-radius: 3px;
    box-shadow: 0 1px 0 rgba(0, 0, 0, 0.05);
    cursor: pointer;
    float: left;
    height: 28px;
    line-height: 28px;
    margin-left: 8px;
    outline: medium none;
    padding: 0 10px;
    transition: background-color 0.218s ease 0s, border-color 0.218s ease 0s, box-shadow 0.218s ease 0s;
    width: auto;
}.RF {
    border-radius: 0 0 3px;
    height: 100%;
    line-height: 30px;
    outline: medium none;
    overflow: hidden;
    padding-left: 7px;
    padding-right: 16px;
    position: relative;
}
.IH {
    display: inline-block;
    max-width: 200px;
}.JH {
    display: inline-block;
    margin-right: 4px;
    margin-top: 1px;
}
.ho {
    border-radius: 2px;
}
    </style>
    <div class="Qg">
      <div class="Dg"><span class="tf"><span class="iI"></span><span class="MM jI">html5相册特效</span></span></div>     
    </div></div>
<script src="http://www.5imoban.net/download/jquery/jquery-1.8.3.min.js"></script>
<script src="util.js"></script>
<script src="ga.js"></script>



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