html5为我们提供了强大了画图api,配合js,能做出很多小巧精致的动画,canvas和svg都非常的不错。
下面的效果图,就是用canvas做的圆环进度条动画:
下面是代码,注释非常清晰:
HTML代码
<canvas id="canvas" width="300" height="500" style="background:#0cc;"></canvas>js代码:
window.onload = function(){ var canvas = document.getElementById('canvas'), //获取canvas元素 context = canvas.getContext('2d'), //获取画图环境,指明为2d centerX = canvas.width/2, //Canvas中心点x轴坐标 centerY = canvas.height/2, //Canvas中心点y轴坐标 rad = Math.PI*2/100, //将360度分成100份,那么每一份就是rad度 speed = 0.1; //加载的快慢就靠它了 //绘制蓝色外圈 function blueCircle(n){ context.save(); context.strokeStyle = "#fff"; //设置描边样式 context.lineWidth = 5; //设置线宽 context.beginPath(); //路径开始 context.arc(centerX, centerY, 100 , -Math.PI/2, -Math.PI/2 +n*rad, false); //用于绘制圆弧context.arc(x坐标,y坐标,半径,起始角度,终止角度,顺时针/逆时针) context.stroke(); //绘制 context.closePath(); //路径结束 context.restore(); } //绘制白色外圈 function whiteCircle(){ context.save(); context.beginPath(); context.strokeStyle = "white"; context.arc(centerX, centerY, 100 , 0, Math.PI*2, false); context.stroke(); context.closePath(); context.restore(); } //百分比文字绘制 function text(n){ context.save(); //save和restore可以保证样式属性只运用于该段canvas元素 context.strokeStyle = "#fff"; //设置描边样式 context.font = "40px Arial"; //设置字体大小和字体 //绘制字体,并且指定位置 context.strokeText(n.toFixed(0)+"%", centerX-25, centerY+10); context.stroke(); //执行绘制 context.restore(); } //动画循环 (function drawFrame(){ window.requestAnimationFrame(drawFrame, canvas); context.clearRect(0, 0, canvas.width, canvas.height); whiteCircle(); text(speed); blueCircle(speed); if(speed > 100) speed = 0; speed += 0.1; }()); }